
In the alpha, we can find and buy new weapons too, but the weapon balancing was much better.

Note: You can get top tier weapons from the weakest monsters if you are a bit lucky with drop rates… Monsters that killed me in a few seconds got killed in a few seconds. And there comes the second issue: the weapon balance is also horrible.Īt the moment I equipped my new weapon (I think it was a sword, but I can’t remember), I was able to rush through quests without a hassle. After almost 2 hours later, I decided to get back to the village, and lucky as I am, I found a weapon in a tree. To get a decent weapon, I had to kill monsters and complete quests, so I spend a long time fighting weak monsters and hoping for a decent drop. The monster balancing can’t be right if a weaker monster like a beetle can kill me in just a few seconds. This thing killed me so fast, and my weapon couldn’t even scratch it. However, when I tried to slay a beetle (not a stong monster at all), I got literally destroyed. The higher the tier of a monster, the harder it is to eliminate. In the current version, all mobs that we encounter are categorized into different tiers (weapons and gear too). In the previous version, it was possible to defeat even stronger monsters by running them around or using skills correctly. When we run around in the world, there is a high chance that we encounter some unfriendly monsters or animals, which will attack us if we get too close to them.

After getting some quests marked on the map, I decided to run to the next one, which is also the start of a dilemma. In the village, I already noticed some differences between the alpha and the current version of the game:įinally, NPCs can give us a hint on a quest that we can take on, so I run through the whole village and asked everyone for a quest. Luckily, my spawn point was in the middle of a village near the ocean, so that saved quite some time. The first few minutes if the game were almost the same as in the alpha take a look at the map, find a village, and run to it. The character creation process didn’t change how it works, so it only took me about one minute to create my new character. When I launched the game for the first time, a beautiful (newly designed) title screen welcomed me, after a long time. The alpha had massive potential, and as we got some updates on quests, new monsters, structures, or new game mechanics, we could only imagine what this game could become when it’s finished.
#When was the last cube world update update
It was not uncommon that we have to wait a few months, to get a minimal update about the development state, or what is currently worked on. When we take a look at Wollay’s twitter account, we can see that he (and his wife that also worked on the game) almost vanished, besides posting a small tweet here, or a short video there. So I downloaded the game quickly, and jumped right into it, to see what 6 years of development added to it. Hell yeah, the hype was back, and many people started talking about Cube World again.
#When was the last cube world update full
In addition to that, all the people who purchased the alpha version back in 2013, they get free keys so they can play a few days earlier, to test the game to its full extend. However, on the 5th of July, 2013, the game received the last update for 6 whole years.Īfter 6 years of passionated waiting for an update, Wolfram von Funck (the developer of Cube World) posted a tweet that Cube World will release on Steam on the 30th of September 2019. And I was one of them.Īfter spending countless hours in the alpha version, and testing out all of the available classes, I wished that there would be an update, which brings some new stuff into the game.

Many people decided to buy the alpha version of Cube World, to see what this game really is about, in its current state.

It is a voxel-based, open-world exploring game, which looks a bit similar to Minecraft, but it focuses more on the exploring and progression side. Back in the days, in 2013, to be exact, a new game called Cube World got released.
